Skip to content
2018
Volume 33, Issue 1
  • ISSN: 1074-4762
  • E-ISSN: 1943-3069
Preview this article:

There is no abstract available.

Loading

Article metrics loading...

/content/journals/10.58680/vm202533132
2025-09-01
2026-06-09
Loading full text...

Full text loading...

References

  1. Butler O. E. (2000) A few rules for predicting the future. Essence, 31(1), 165-67.
    [Google Scholar]
  2. Corbitt A. (2024) Playing with identities: Negotiating coauthorship and role-playing interactions across game and metagame talk. Linguistics and Education, 80(1), 1-11. https://doi.org/10.1016/j.linged.2024.101293
    [Google Scholar]
  3. Corbitt A. (2025) Liminal play: Coauthoring narratives through metaleptic, metadramatic, and transludic interactions. Reading Research Quarterly, 60(3), 1-17. doi.org/10.1002/rrq.70036
    [Google Scholar]
  4. Garcia A. (2020) Gaming literacies: Spatiality, materiality, and analog learning in a digital age. Reading Research Quarterly, 55(1), 9-27. doi.org/10.1002/rrq.260
    [Google Scholar]
  5. Jones K., Storm S., Castillo J., & Karbachinskiy S. (2021) Chasing new worlds: Stories of roleplaying in classroom spaces.” Journal of Language & Literacy Education, 17(1), 1-17.
    [Google Scholar]
  6. Ritchie H. (2024) Not the end of the world: How we can be the first generation to build a sustainable planet. Little Brown Spark.
    [Google Scholar]
  7. Thomas P. (1978) Amigo brothers. In Thomas P., Stories from el barrio (pp. 123-35). Knopf.
    [Google Scholar]
  8. Vonnegut K. (1961) Harrison Bergeron. The Magazine of Fantasy and Science Fiction, 21(4), 5-10.
    [Google Scholar]
/content/journals/10.58680/vm202533132
Loading
  • Article Type: Research Article
This is a required field
Please enter a valid email address
Approval was a Success
Invalid data
An Error Occurred
Approval was partially successful, following selected items could not be processed due to error
Please enter a valid_number test