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2018
Volume 10, Issue 1
  • ISSN: 1074-4762
  • E-ISSN: 1943-3069

Abstract

Describes how the author learned by watching low-achieving students play intricate card games such as “Magic” that they can learn, can remember, and certainly can master information. Realizes that these cards were advanced learning tools, multifaceted texts using color, symbols, images, texts, and metaphor to help create a world of information. Discusses advantages of using flash cards.

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/content/journals/10.58680/vm20022435
2002-09-01
2024-06-22
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http://instance.metastore.ingenta.com/content/journals/10.58680/vm20022435
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  • Article Type: Research Article
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