Skip to content
2018
Volume 10, Issue 1
  • ISSN: 1074-4762
  • E-ISSN: 1943-3069

Abstract

Describes how the author learned by watching low-achieving students play intricate card games such as “Magic” that they can learn, can remember, and certainly can master information. Realizes that these cards were advanced learning tools, multifaceted texts using color, symbols, images, texts, and metaphor to help create a world of information. Discusses advantages of using flash cards.

Loading

Article metrics loading...

/content/journals/10.58680/vm20022435
2002-09-01
2025-06-15
Loading full text...

Full text loading...

/content/journals/10.58680/vm20022435
Loading
  • Article Type: Research Article
This is a required field
Please enter a valid email address
Approval was a Success
Invalid data
An Error Occurred
Approval was partially successful, following selected items could not be processed due to error
Please enter a valid_number test