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2018
Volume 112, Issue 3
  • ISSN: 0013-8274
  • E-ISSN: 2161-8895
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Abstract

A team of educators developed a multimodal learning strategy that focuses on the intersection of digital game design and traditional reading and writing skills.

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/content/journals/10.58680/ej202332226
2023-01-01
2025-05-16
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References

  1. Alexander Leigh. “GDC 2012: Sid Meier on How to See Games as Sets of Interesting Decisions.” Game Developer, 7Mar. 2012, www.gamedeveloper.com/design/gdc-2012-sid-meier-on-how-to-see-games-as-sets-of-interesting-decisions.
    [Google Scholar]
  2. Condis Megan Amber, Sell Mike. Ready Reader One: The Stories We Tell with, about, and around Videogames. Louisiana State University Press, forthcoming.
    [Google Scholar]
  3. Fischoff Baruch, Broomell Stephen B. “Judgment and Decision Making.” Annual Review of Psychology, vol. 71, no. 1 2020, pp.331–55.
    [Google Scholar]
  4. Heartscape Porpentine Charity. With Those We Love Alive., xrafstar.monster/games/twine/wtwla/.
    [Google Scholar]
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  • Article Type: Research Article
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