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Soft(a)ware in the English Classroom: How Gamification Misses the Mark: Playing through Failure
- Source: English Journal, Volume 106, Issue 6, Jul 2017, p. 88 - 90
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- 01 Jul 2017
Abstract
“Soft(a)ware in the English Classroom” seeks to identify the ways in which our teaching and learning lives are influenced by software.
© 2017 by the National Council of Teachers of English