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2018
Volume 106, Issue 6
  • ISSN: 0013-8274
  • E-ISSN: 2161-8895

Abstract

This article explores three ways English educators might use Let’s Play videos in the classroom: as texts for analyzing video games, as models for media production, and as starting places for critical conversations about the gaming industry.

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/content/journals/10.58680/ej201729180
2017-07-01
2026-04-11
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/content/journals/10.58680/ej201729180
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  • Article Type: Research Article
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