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Conversation and Carrying-on: Play, Conflict, and Serio-Ludic Discourse in Synchronous Computer Conferencing
- Source: College Composition & Communication, Volume 53, Issue 2, Dec 2001, p. 251 - 299
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- 01 Dec 2001
Abstract
This essay examines a series of InterChange transcripts to demonstrate how discourse that combines serious and playful purposes works to provoke and mediate conflict. Students use serio-ludic discourse to critique and to negotiate power relations and gendered subject positions with both positive and negative results.
© 2001 by the National Council of Teachers of English